Race Across the Galaxy in ‘Star Wars: Super Teams’

Remember those old board games where you would either roll the dice or draw cards and move your token or car or whatever so many spaces and raced to see who could get to the end first. You can do that again with some strategy thrown in for fun while moving cool miniature space ships from a galaxy far, far, away in Star Wars: Super Teams.

What Is Star Wars: Super Teams?

Star Wars: Super Teams is a team-based racing game for 2-4 players, ages 7 and up, and takes about 30 minutes to play. Set in the Star Wars universe, this game uses cards to move ships as well as to play bonuses–and you can even move your opponent’s ships! It’s currently available from your local game store as well as online retailers such as the Asmodee Store on Amazon, and sells for $29.99 for a copy of the game. Star Wars: Super Teams was designed by Max Gerchambeau and published by Zygomatic, with illustrations by Derek Laufman.

Star Wars: Super Teams Components

Here is what you get in the box:

  • 1 Game board
  • 8 Ship miniatures
  • 72 Cards
  • 1 Rulebook
ship miniatures
The ship miniatures. Photo by Michael Knight.

The eight miniature ships included with Star Wars: Super Teams are not highly detailed. In fact, they are somewhat simple but really fit the feel of the game. They are divided into four teams based on color and include the Millennium Falcon, an X-Wing fighter, a Jedi starfighter, the Tantive IV Correllian corvette, a TIE fighter, an Advanced TIE fighter, a star destroyer, and of course the Death Star. 

gameboard
The game board features a track along which the ships will race. Photo by Michael Knight.

The game board consists of an intergalactic track that curves around from one planet to another. Along the way, there are spaces with hazards as well as bonuses including asteroids, Maw space, and hyperspace. 

play cards
Examples of the movement cards. Photo by Michael Knight.

Players use the 48 movement cards to maneuver their ships, as well as those of other players. Each card has a color, images of the ships that it can move, and a number representing the number of spaces one ship can move. 

bonus cards
There are five different types of bonus cards. Photo by Michael Knight.

There are also 20 bonus cards. These are obtained by landing on the Bonus spaces on the game track. They provide players with advantages such as moving an extra space, avoiding penalties for asteroids, and even grappling onto a passing ship and going along for the ride. 

team cards
The four team cards. Photo by Michael Knight.

The four team cards remind players of their color and the ships they control. 

How to Play Star Wars: Super Teams

The Goal

The goal of the game is to get all of your team’s ships to the final planet first. 

Setup

Start off by unfolding the game board and place it in the middle of the play area. Each player then chooses a color and takes the team card and matching ships. If there are two players, each player takes two colors and four ships. For three player games, each player takes one color and two ships. When playing with four players, the players form two teams with players  sitting around the table so team members alternate. The fourth color and ships are placed back in the box along with the movement cards of that color. All ships are placed on the starting blue planet. After shuffling the 20 bonus cards, place 2 for each player face down on the final planet and then place the remainder face down in their spot on the gameboard. Finally, shuffle the movement cards, deal 6 to each player, then stack the remainder facedown near the game board. You are now ready to begin. 

game setup
A four-player game setup and ready to play. Photo by Michael Knight.

Gameplay

Star Wars: Super Teams is played in turns, starting with the player who most recently watched an episode of Star Wars. During their turn, each player plays one card from their hand, numbered 1 to 6. They then move one of the ship shown on that card that many spaces. This means you can not only move your own ships, but also those of your teammates as well as your opponents. There are five types of spaces. Normal space has no effect on movement. If you land on a bonus space with a crate, draw a bonus card. When moving from a hyperspace  space, you double the number on the card and move that many spaces. However, if you move from an asteroid field space, the ship can only move one space no matter the number on the card. When a ship ends its movement on a maw space, you must move the ship back to the first space before a row of maw spaces. There are some split spaces with two different types of spaces on them. The player moving the ship can choose which half of the space to place the ship.

split space
The red X-wing can choose to move to either side of the split space. Photo by Michael Knight.

Bonus cards can be played at any time, even during another player’s turn. They affect the ship that is moving. When the first ship reaches the final planet, each player draws two cards from the ones stacks on that space. Once all players have played their sixth card, each player is dealt six new cards. If the draw pile runs out, shuffle the discard pile to form a new draw pile. 

grapple card
The red player plays the grapple card as the yellow player flies past the X-wing. The X-wing then gets to move to the same space as the Tantive IV. Photo by Michael Knight.

Game End

The game ends when one team has all of their ships at the final planet. The first team to do this is the winner. 

death star
The Death Star is in an asteroid field near the final planet. It will take two cards to get it across the finish line. Photo by Michael Knight.

Why You Should Play Star Wars: Super Teams

Star Wars: Super Teams seems like a simple game in that you play a card and move a ship that many spaces. However, this game has some strategy to it. The fact that you can move other players ships adds a new level to the game. For example, while moving an opponent may not seem like a good way to win the game, you can try moving an opposing ship into an asteroid field so they can only move one space on their next time that ship moves. There are also a few places where the track splits so you can send your opponent down the longer route. 

maw spaces
The Star Destroyer needs to play a movement card with at least a 3 to get pas the maw spaces here. Photo by Michael Knight.

Bonus cards are also a great way to give your team an advantage. Most of these allow you to increase the amount a ship can move so you can use bonus cards to help your teammates move farther on their turn. The grapple card lets you grab onto a ship that passes by your ship and move a ship to the same space where the moving ship ends its turn. 

Tantive IV
The Tantive IV is on a hyperspace space. When a yellow movement card is played, it can move twice the value of the card. Photo by Michael Knight.

In addition to the fun gameplay, Star Wars: Super Teams looks great on the table. The game board is colorful and the ships are simple yet attractive. The game is designed for players 7 years and up. However, younger children might be able to play with some help getting started. Even though it is designed for younger players, my high school table top game club enjoyed playing it since it is quick to learn and only takes about 30 minutes to play. Older children and adults will enjoy the ‘take that’ element of the game by maneuvering opponents into spaces with disadvantages or using bonus cards to move ahead faster. I was surprised at how much I enjoyed playing this game with both younger children as well as teenagers. I recommend Star Wars: Super Teams as a great game for families since all ages of children can play together and younger players can be teamed with older players to get some help.  

organizer
The game also includes a nice organizer to keep the ships and cards nice and organized. Photo by Michael Knight.

For more information, visit the Star Wars: Super Teams page!


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Disclosure: GeekDad received a copy of this game for review purposes.

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