HBO’s The Last of Us S2E6 recap: Look who’s back!

New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orland (who's played the games) and Andrew Cunningham (who hasn't) will be talking about them here after they air. While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Kyle: Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here.

As for the opening flashback scene itself, I guess the message is "Hey, look at the generational trauma his family was dealing with—isn't it great he overcame that to love Ellie?" But I'm not sure I can draw a straight line from "he got beat by his dad" to "he condemned the entire human race for his surrogate daughter."

Andrew: I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling "here comes Joel!" and this week the show is signaling "look, it's Joel!" Maybe I'm just responding to Tony Dalton as Joel's dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul. I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the "I hope you can do a little better than me" sentiment feels like something way out of left field.

But I dunno, it's Joel week. Joel's back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can't help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel. (He's right! It's a versatile tool!)

Truly, there's pretty much nothing in this episode that we couldn't have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn't need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point.

Kyle: It's true, Joel Week is a time worth celebrating. If I'm coming across as cranky about it at the outset, it's probably because this whole episode is a realization of what we're missing out on this season thanks to Joel's death.

As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full season (or a full second game) of Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie's relationship deserves more than just some condensed flashbacks.

"It works?!" Credit: Warner Bros. Discovery

Andrew: Yeah, it's hard not to be upset about the original sin of The Last of Us Part 2 which is (assuming it's like the show) that having some boring underbaked villain crawl out of the woodwork to kill the show's main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn't see it coming! But part of the reason I didn't see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that?

To be clear, I don't mind this season so much and I've found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it's hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, "Why couldn't the story just be this?"

Kyle: In the gaming space, I understand the desire to not have your sequel game be just "more of the same" from the last game. But I've always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved.

But let's focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It's also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode!

Fonte: Ars Technica - Leia mais

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